memoji

Henano

Yet another indie game developer!
#gamedev
😃 🎮

Currently

Working on a first game

I wanted to leave tutorials aside for a bit and instead of following someone else's steps, try to code very simple interactions by myself, like opening doors, picking up objects etc. I previously bought the "Horror Mansion" asset by Synty and decided to experiment using it.

Adding a controllable character immediately made everything feel like an actual game. Getting the character to open doors has been so exciting, that I kept adding more interactions, came up with ideas for a story, and naturally decided to make a first simple and short game.

There are still many things I need to figure out and develop - it's been incredibly exciting to work on this so far! 😍

January 2026

Started to learn game development đŸ•šī¸

Previously a web developer, I made a career change and decided to start this new adventure. Bought a 170 hours-long course on Udemy and spent an obsessive amount of hours on it every day, learning the fundamentals (the Unity interface, C#, how to code simple mechanisms, ...) and creating a classic tower defense game.

Started to learn Unity Tower Defense
Before that

My path to GameDev

Of all the things I've learned and done in the past, many turned out to be some of the most useful skills to have for becoming an indie game developer:

  • 20+ years of programming - knowing 5 programming languages for sure helps picking up a new one
  • Graphic design (Photoshop) and illustration (Illustrator) for 25+ years
  • 3D illustration (Cinema 4D) - for modeling/texturing models and navigating 3D environments
  • Musician (guitar, bass, drums, keys) - for creating my own game soundtracks and audio effects
  • Photographer for many years - for the sense of aesthetics
  • English (as a non-native speaker) - essential for doing this
  • Basically a long time computer nerd and workaholic vampire - also very useful 🤔

A long-time gamer

My earliest memories of playing video games were on Macintosh Classic and Amstrad. A bunch of pixels on a black and white screen was what all video games were at the time, not an artistic choice.

So many memories of so many games on so many platforms since then!